Nathan McAllister
Bio
I create content in the written form and musically as well. I like topics ranging from philosophy, music, cooking and travel. I hope to incorporate some of my music compositions into my writing compositions in this venue.
Cheers,
Nathan
Stories (6)
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Of Entropy and Chaos
The entry point wasn't a door; it was a wound in the city’s municipal memory. I crouched in the shadows of a service alley three blocks from the Central Library, staring at a rusted ventilation grate that had been paved over by three decades of asphalt and apathy. This was the "Dead Zone." In the late 1990s, the city’s urban planners had suffered a collective seizure of budget cuts and bureaucratic oversight, leaving a three-block radius of the underground poorly mapped and even more poorly maintained. During the seismic retrofitting of 2014, while I was drafting the stabilization plans for the library’s sub-basements, I’d found the discrepancy. According to the city’s digital map, this space was solid earth—a dense pack of silt and basalt. According to my memory, and the yellowed blueprints I’d stolen from the archives, it was a pneumatic waste corridor.
By Nathan McAllisterabout 7 hours ago in Futurism
Of Entropy and Chaos
As the frequency from the tape filled the office, the city outside the 42nd-floor windows underwent a terrifying, high-definition transformation. The "Static" didn't just swirl in chaotic clouds anymore; it organized. It snapped into a rigid, mathematical lattice that mirrored the steel skeletons of the skyscrapers below.
By Nathan McAllister2 days ago in Horror
The Honed Ashlar, Part 2 of 5. AI-Generated.
Part 2: The Level and the Gavel The Chamber of Silence Silas awoke to silence, heavy, absolute. The air scrubbed of exhaust; smelling of cold stone, raw beeswax, and the metallic tang of a whetstone. He lay on a cot. Not a mission mat. Taut canvas stretched over a steel frame. Plumb. Level. The bolts tightened to a specific, unyielding torque. No sagging allowed.
By Nathan McAllister5 days ago in Gamers
Architecture of the Scythe Pt. 4/5
The Geometry of a Fugitive Rain in the District of Rust doesn't wash things clean; it just turns the soot into permanent, oily stain. The kind of rain that feels like it’s trying to dissolve pavement, a slow-motion acid bath for a city that has already lost its soul.
By Nathan McAllister6 days ago in Horror
Architecture of the Scythe. AI-Generated.
The Glass King I was a man of cold lines and hard angles. I was Silas Thorne, the "Architect of the New Century," a title bestowed upon me by critics who mistook my arrogance for vision. My face looked back at me from the gloss of Architectural Digest; my hands had drafted the shimmering glass spires that defined this city’s skyline. I didn't just build offices; I built altars to human ego. I believed in structural integrity, in the unshakeable laws of physics, and, most fervently, in my own untouchable prestige.
By Nathan McAllister6 days ago in Horror





